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Narrative Design

In depth walk trough of the beginning of Azura. (Fabella interactive audio creator)

In depth walk trough of the beginning of Azura. (Fabella interactive audio creator)

An overview of the first chapter in Unchained.(Fabella interactive audio creator)

An overview of the first chapter in Unchained.(Fabella interactive audio creator)

Explanation of the Unreal Engine project with its various systems in place and how they work. (UE4)

Explanation of the Unreal Engine project with its various systems in place and how they work. (UE4)

Ballistic Hamsters

I gave myself one hour to come up with multiple scenarios/settings for the game. We went with lab experiment gone wrong with realistic assets. While working on the scene dressing, I started writing lines the animals would say in game.

Ballistic Hamsters

I gave myself one hour to come up with multiple scenarios/settings for the game. We went with lab experiment gone wrong with realistic assets. While working on the scene dressing, I started writing lines the animals would say in game.

more information soon

more information soon

more information soon

more information soon

more information soon

more information soon

Minitaur GP3

After writing 10 different story headlines, this is the one that got picked. Minos in game was voiced by me, he was suppose to have had a bigger roll but it never came into fruition.

Minitaur GP3

After writing 10 different story headlines, this is the one that got picked. Minos in game was voiced by me, he was suppose to have had a bigger roll but it never came into fruition.

GP3

The first game idea I pitched to the team after doing research on Egyptian mythology and ancient Rome. For more inspiration I watched "Gladiator". This idea in the end was scrapped but we kept the concept of having bosses that you fight in an arena.

GP3

The first game idea I pitched to the team after doing research on Egyptian mythology and ancient Rome. For more inspiration I watched "Gladiator". This idea in the end was scrapped but we kept the concept of having bosses that you fight in an arena.