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Lead Game Designer, Mobile Games, HypeHype

Mobile Games made by me

I created a Doors Template for the community to use and build upon. While creating the template I turned it into a game as well, so that you can see everything in action. Doors is famous on Roblox so I thought why not make a mobile version of it.

First I created similar systems that are found in the core game and the enemies to match. With the systems working, I started creating the level and give it the "Doors" feel. Then I designed and created the monsters once the system worked.

After the success of Winston Hotels, I started working on the sequel, making it bigger and better. I took the feedback from the first game and used it as a foundation for the sequel. The story picks up where it got left off and I introduced one enemy.

The White Phantom by design can walk through anything, making the player stay on their toes and not relying on hiding behind walls for safety. I added UI and more objectives in different locations for the player to explore.

Horror games aren´t popular on the platform but are in high demand. I take it upon myself to create said games. You have to find keys to different rooms in order to escape the hotel. I added an elevator which you will have to use to find the key card.

The inspiration for Rick The Fox came from Crash Bandicoot. I wanted to replicate the simple platforming from the earlier levels in the genre with the look and feel of it.

The game was created for a Forest Jam, the story is that humans have captured animals and its your job to save them, venturing into the jungle.

Everyone remembers this classic game and at one point in time played it as well. The level I created for the game is fast paced and hectic. If you´re not careful things can turn ugly or into your favor.

The different powerups are: Fast balls, Big balls, Rapid fire, Multiple balls & a camera flip turning everything upside down for a few seconds.

The Eight Pages is very similar to the original Slenderman game, the difference is the player can sprint that only recharges once the player stops moving.

Because I wanted to pay homage to the original, the level design and layout are almost identical. Used different assets and shrank the map so that the size is not the same as in the original. I want fast paced action, in and out.

With the success of my Horror Showcase, I created a prototype level to show how and where you can use the different systems I created. Its simple level design highlight how the systems work.

The level design is to get from point A to point B as fast as possible while avoiding enemies. There's a randomizer that will spawn a enemy earlier in the level depending on which of the three paths you choose.

This DJ Sim was created to showoff the beat detection. When the player selects one out of the multiple choices of songs, the characters will start to dance to the actual rhythm of the song.

The colors in the background change depending on the song. Witness them dancing and enjoy the music!

During my internship at HypeHype, I get to test and create rapid prototypes. As the Lead Game Designer, everything falls on me to bring the vision of the game and make it playable and enjoyable for everyone.

Using the app HypeHype I sat for one week creating the horror game Winston Hotels. Within two weeks of it being done and launched, it became the most trending game on the platform gathering over 1000 play times weekly.

With the success of my first short mobile game, I started working on the sequel. I implemented every asset, sound, system and design myself.

Skele Racer is me paying homage to Crash Team Racing Time Trials. I added physics to most of the objects to create more chaos and humor to the game with voice lines spoken by the player. Within one week, over 1000 players have played the game.

I want to showcase my skill of coming up with new ideas and then implementing them turning them into playable games. The idea came from Paper Toss that I used to play a lot but turning it into a basketball version with beautiful visuals.

As of now I'm working on Skele Racer 2 and Winston Hotels 2 with more games to come to the platform which is still in early access.