First week in school we had to make a 2D space shooter using Unity. With no knowledge of C#, Unreal and after watching videos, I was able to make a main menu with a level I made in the background.
The start of the level had a tutorial cutscene added to it explaining everything with a synthesized voice, subtitles and multiple cameras showing points of interest.
Here I added a health bar, checkpoint system, crosshair and particle effects coming from the ship
To make the world feel more immersive and alive, I made the planet and the sun rotate. Different asteroid's float around and can be destroyed by the player or enemy.
This was a load level scene with the loading bar on the down right. As my first project ever using Unity and C#, I am pleased by what I could accomplish alone and everything it taught me.