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2D Space Shooter (2 Weeks, Solo Project, Unity)

First week in school we had to make a 2D space shooter using Unity. With no knowledge of C#, Unreal and after watching videos, I was able to make a main menu with a level I made in the background.

First week in school we had to make a 2D space shooter using Unity. With no knowledge of C#, Unreal and after watching videos, I was able to make a main menu with a level I made in the background.

The start of the level had a tutorial cutscene added to it explaining everything with a synthesized voice, subtitles and multiple cameras showing points of interest.

The start of the level had a tutorial cutscene added to it explaining everything with a synthesized voice, subtitles and multiple cameras showing points of interest.

Here I added a health bar, checkpoint system, crosshair and particle effects coming from the ship

Here I added a health bar, checkpoint system, crosshair and particle effects coming from the ship

To make the world feel more immersive and alive, I made the planet and the sun rotate. Different asteroid's float around and can be destroyed by the player or enemy.

To make the world feel more immersive and alive, I made the planet and the sun rotate. Different asteroid's float around and can be destroyed by the player or enemy.

This was a load level scene with the loading bar on the down right. As my first project ever using Unity and C#, I am pleased by what I could accomplish alone and everything it taught me.

This was a load level scene with the loading bar on the down right. As my first project ever using Unity and C#, I am pleased by what I could accomplish alone and everything it taught me.