I was still doing the backgrounds to levels but was also in charge of finding music for the game. Some songs needed mixing due to swear words and/or other themes, so I used Audacity. I wanted a main menu song that would rival Rocket League´s.
I made three opening cutscenes to each level, only one will be played at random out of the three. This level saw one of the biggest changes because it was a lab at first that turned into this beautiful Asian setting.
I have made music for earlier games but unfortunately there wasn´t enough time. I went for a more upbeat and feel good music that no matter how you play, you will enjoy the experience on a music standpoint alone.
Here I showcase my voice acting "skills". I love trying out new things so on my free time I recorded the lines I wrote. Made pitch changes and viola! Players can choose between 4 options, then it plays one random line out of 10-20. Lines had variations.
We ran into unseeable situations during the project, with three days left, we needed one more level. I took on the challenge even though I had other objectives. There was no time for blockouts so I had to start placing out the assets.
I designed the map for a total of eight players with plenty of height variations to utilize the players movement. It hosts plenty of ramps, inside space, outside space, lanes and so much more.
Power Tower was the only map with different variations to the background.
We had no artist on this project so we were given 100$ to buy assets. That´s how it was possible for me to use 5 different environments.